const runtime.timerZombie

23 uses

	runtime (current package)
		time.go#L219: 	timerZombie
		time.go#L295: 	if t.state&timerZombie != 0 {
		time.go#L297: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L510: 		if t.state&timerZombie == 0 {
		time.go#L511: 			t.state |= timerZombie
		time.go#L603: 		if t.state&timerZombie != 0 {
		time.go#L607: 			t.state &^= timerZombie
		time.go#L789: 		if t := ts.heap[n-1].timer; t.astate.Load()&timerZombie != 0 {
		time.go#L791: 			if t.state&timerZombie != 0 {
		time.go#L792: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L807: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L837: 			if t.state&timerZombie != 0 {
		time.go#L838: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L937: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L947: 		case t.state&timerZombie != 0:
		time.go#L949: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L1084: 	if t.astate.Load()&(timerModified|timerZombie) == 0 && tw.when > now {
		time.go#L1139: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1162: 			t.state |= timerZombie
		time.go#L1489: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1490: 		t.state &^= timerZombie
		time.go#L1521: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1525: 		t.state |= timerZombie