const runtime.timerZombie

23 uses

	runtime (current package)
		time.go#L224: 	timerZombie
		time.go#L300: 	if t.state&timerZombie != 0 {
		time.go#L302: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L487: 		if t.state&timerZombie == 0 {
		time.go#L488: 			t.state |= timerZombie
		time.go#L576: 		if t.state&timerZombie != 0 {
		time.go#L580: 			t.state &^= timerZombie
		time.go#L765: 		if t := ts.heap[n-1].timer; t.astate.Load()&timerZombie != 0 {
		time.go#L767: 			if t.state&timerZombie != 0 {
		time.go#L768: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L783: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L813: 			if t.state&timerZombie != 0 {
		time.go#L814: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L913: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L923: 		case t.state&timerZombie != 0:
		time.go#L925: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L1060: 	if t.astate.Load()&(timerModified|timerZombie) == 0 && tw.when > now {
		time.go#L1109: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1132: 			t.state |= timerZombie
		time.go#L1454: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1455: 		t.state &^= timerZombie
		time.go#L1486: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1490: 		t.state |= timerZombie