const runtime.timerZombie

23 uses

	runtime (current package)
		time.go#L194: 	timerZombie
		time.go#L270: 	if t.state&timerZombie != 0 {
		time.go#L272: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L485: 		if t.state&timerZombie == 0 {
		time.go#L486: 			t.state |= timerZombie
		time.go#L578: 		if t.state&timerZombie != 0 {
		time.go#L582: 			t.state &^= timerZombie
		time.go#L735: 		if t := ts.heap[n-1].timer; t.astate.Load()&timerZombie != 0 {
		time.go#L737: 			if t.state&timerZombie != 0 {
		time.go#L738: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L753: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L783: 			if t.state&timerZombie != 0 {
		time.go#L784: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L883: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L893: 		case t.state&timerZombie != 0:
		time.go#L895: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L1030: 	if t.astate.Load()&(timerModified|timerZombie) == 0 && tw.when > now {
		time.go#L1079: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1102: 			t.state |= timerZombie
		time.go#L1431: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1432: 		t.state &^= timerZombie
		time.go#L1466: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1470: 		t.state |= timerZombie